Far cry 2 cheat engine
GDC videos also showed off one of Far Cry 2's more famous aspects, where trees and foliage moved based upon wind and the forces around them. The Dunia engine went further though - much further.
Pre-release videos showcased the extensive use of real-time shadows, cloud formation and weather, backed by an impressive time of day lighting system. Prior to its October 2008 release, the public knew very little about Far Cry's 2 plot and gameplay structure.
Far Cry 2's advertising and lead-up to its launch focused heavily on the technical aspects of the newly crafted Dunia Engine. The fact is that Far Cry 2 hails from a very different era in game development, with a somewhat unique emphasis for its development and marketing. Going hands-on with both games reveals that the technological focus of Far Cry 2 is very different to the new title, with a more hardcore focus on simulation and perhaps less on player satisfaction and actual 'fun'. The answer is both yes and categorically no. So what's going on here? Has the massive increase in processing power provided by the current-gen consoles been matched with a simplification in aspects of the technology? And this has led to some interesting YouTube offerings from Mark Brown and CrowbCat, showing what look like substantial engine downgrades over the years.
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Under Ubisoft's stewardship, the Far Cry franchise is now celebrating its 10th year - a full decade of series entries and offshoots that have seen the focus of the gameplay and the technology shift dramatically.